From intricate fungal networks to abstract microscopic landscapes, Nadia Tzuo has built a body of work that transforms the smallest details of nature into striking visual worlds. 🔬🌍
Her organic, texture-driven designs have become instantly recognizable, blending scientific curiosity with emotional storytelling.
As Creative Director at MakeMake, she approaches every project with an eye for the hidden structures that shape our world. We caught up with Nadia to talk about creative direction, finding inspiration in nature, and the artistry behind building worlds at a microscopic scale.
- What’s your favorite part of being a Creative Director?
Being able to participate in the entire process of a project is the best and the worst part of being a creative director. - What do microscopic details and textures let you express creatively?
It's relaxing to work with abstract forms with structure and meaning. - What’s your favorite organic element or texture to design with?
I enjoyed the shapes and patterns in nature that offer hints to our society and everyday life.
Which isn't entirely a coincidence since we've been part of it. - What emotions did you want the fungus in The Last of Us to evoke?
I hope they present the desperation for survival like any other creature.
I hope this piece invites everyone to find interesting things through observing nature. - What was the biggest challenge designing The Last of Us main titles?
There were too many ideas we could have done. - What kind of projects are you most excited to take on next?
The project that makes us appreciate another day of being an artist.